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Other new features include a second playable character, a limited dialogue system and ability upgrades for Lara. If you need help, check the Controls & Gameplay page. I'll leave you to draw your own conclusions. There are a few new moves and modified mouse-look, which unfortunately doesn't always function as it should. The control system has also been revamped-though not necessarily for the better. Lara's character model is much more detailed, smoother and more realistic than before. Scenery is less blocky and there are plenty of lovely things to look at. You can read more about the expanded storyline, features that were left out of the game due to time constraints, and the goings-on at Core Design on the Kurtis Trent Estrogen Brigade blog. Its unfinished state led to poor critical reception, and the trilogy was canceled. According to inside sources, the game was rushed to market in order to meet shareholder expectations. The Angel of Darkness was the first part in a planned trilogy which was never completed. They succeeded in some areas but failed in others. It's clear the developers took some risks, tried to build in some new features and tell a complicated story. Although the game was fraught with technical problems, and some players took issue with the sinister turn the plotline took, AOD is not without its supporters. For critics, as well as many fans, it signaled the end of an era. The Angel of Darkness was released in mid-2003, two and a half years after Chronicles.
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In her struggle to find Von Croy's killer, Lara becomes involved in underworld deals, grotesque murders, dark alchemy and a history of blood, betrayal and vengeance spanning hundreds of years. She has no choice but to go on the run.Īs she searches for answers, Lara encounters a kindred spirit in Kurtis Trent, a hardened adventurer like herself, who is also hunting Eckhardt. Von Croy has been murdered and Lara framed for the crime. She arrives in Paris to find a city in fear. Von Croy has been asked by a shady client, Eckhardt, to track down one of five 14th-century artworks: the Obscura Paintings. A desperate phone call from her former mentor, Von Croy, leads her to Paris. She has become darker, harder, more cynical, and her tomb raiding days are a distant memory. Spoiler-free Synopsis: Lara's experiences following the events in The Last Revelation have changed her.
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This page has been slightly modified.Platforms: Windows, PlayStation 2, Macintosh. Also, if you'd like to offer this on your own web site, please read and follow the instructions here.
Stella walkthrough tomb raider angel of darkness free#
Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions. See the Gameplay and Controls page for more info on using the notebook.Ĭopyright © 2003 - Stellalune (e-mail Special thanks are given to the participants in the newsgroup, without whom some parts of this walkthrough couldn't have been written. VON CROY'S NOTEBOOK: Once you have the notebook, you can access it from the inventory screen. (The other door is where the police come in.)Ĭut scene: Lara climbs out a window and flees into the night. Exit through the door at the end of the short hallway to the right of the fireplace. Carvier to part with Von Croy's notebook, it will be in a cabinet on the right side of the kitchen. Get health pills in the desk, a diamond ring on the lamp table to the left of the kitchen door and vintage Cognac on the left counter in the kitchen. If they catch Lara, she will surrender.Game Over. Then, when you see the gendarmes at the door, you'd better be on your way out. First, you see the police car pull up outside. Two brief cut scenes warn you that time is running out. You might want to save as soon as the conversation ends, so you can reload and not have to go through the dialogue again. When the conversation is over, you have a little over a minute to search the apartment and flee before the police bust in.
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To get the notebook, choose the non-threatening dialogue options and insist that you didn't kill Werner. Lara finds out more about Von Croy's final days and (with your help) persuades Margot to part with Von Croy's notebook.